Enabling and managing coordination activities between autonomous, possibly mobile, computing entities in dynamic computing scenarios challenges traditional approaches to distribut...
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
- This paper uses and extends the ideas of a multi-device interface design approach from a previous work developing a framework for mobile access to web systems. It can adapt any d...
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...