In recent years, there have been significant strides in increasing quality of range from stereo using global techniques such as energy minimization. These methods cannot yet achie...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Predicting grid performance is a complex task because heterogeneous resource nodes are involved in a distributed environment. Long execution workload on a grid is even harder to pr...
We propose a new technique for fusing multiple cues to robustly segment an object from its background in video sequences that suffer from abrupt changes of both illumination and po...
Francesc Moreno-Noguer, Alberto Sanfeliu, Dimitris...
This paper explores the concept of early discard for interactive search of unindexed data. Processing data inside storage devices using downloaded searchlet code enables Diamond t...
Larry Huston, Rahul Sukthankar, Rajiv Wickremesing...