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GRAPHICSINTERFACE
2007
13 years 9 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
LREC
2008
146views Education» more  LREC 2008»
13 years 9 months ago
Estimating the Resource Adaption Cost from a Resource Rich Language to a Similar Resource Poor Language
Developing resources which can be used for Natural Language Processing is an extremely difficult task for any language, but is even more so for less privileged (or less computeriz...
Anil Kumar Singh, Kiran Pala, Harshit Surana
INTERACT
2007
13 years 9 months ago
Model-Driven Adaptation for Plastic User Interfaces
User Interface (UI) plasticity denotes UI adaptation to the context of use (user, platform, physical and social environments) while preserving usability. In this article, we focus ...
Jean-Sebastien Sottet, Vincent Ganneau, Gaëll...
AIPS
2004
13 years 9 months ago
Plays as Effective Multiagent Plans Enabling Opponent-Adaptive Play Selection
Coordinated action for a team of robots is a challenging problem, especially in dynamic, unpredictable environments. Robot soccer is an instance of a domain where well defined goa...
Michael H. Bowling, Brett Browning, Manuela M. Vel...
SPLC
2007
13 years 8 months ago
A Variability Modeling Method for Adaptable Services in Service-Oriented Computing
Publish-Discover-Compose paradigm of Service-Oriented Computing (SOC) presents a challenge on service applicability. Services are not just for predefined clients, rather for poten...
Soo Ho Chang, Soo Dong Kim