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CGI
1998
IEEE
14 years 26 days ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
CGF
2008
78views more  CGF 2008»
13 years 8 months ago
Single-pass Scalable Subsurface Rendering with Lightcuts
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Adam Arbree, Bruce Walter, Kavita Bala
ICASSP
2011
IEEE
13 years 10 days ago
Relevance language modeling for speech recognition
Language models for speech recognition tend to be brittle across domains, since their performance is vulnerable to changes in the genre or topic of the text on which they are trai...
Kuan-Yu Chen, Berlin Chen
NPAR
2010
ACM
13 years 8 months ago
Viewing progress in non-photorealistic rendering through Heinlein's lens
The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate...
Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Est...
EGPGV
2011
Springer
330views Visualization» more  EGPGV 2011»
13 years 3 days ago
Real-Time Ray Tracer for Visualizing Massive Models on a Cluster
We present a state of the art read-only distributed shared memory (DSM) ray tracer capable of fully utilizing modern cluster hardware to render massive out-of-core polygonal model...
Thiago Ize, Carson Brownlee, Charles D. Hansen