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GEOINFO
2004
13 years 10 months ago
Non-Uniform Mesh Simplification Using Adaptative Merge Procedures
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
Flávio Mello, Edilberto Strauss, Antonio A....
ICCTA
2007
IEEE
14 years 3 months ago
Point Based Representations for Hierarchical Environments
The advent of advanced graphics technologies and improved hardware has enabled the generation of highly complex models with huge number of triangles. Point-based representations a...
Kedarnath Thangudu, Lakshmi Gade, Jag Mohan Singh,...
CGF
2004
173views more  CGF 2004»
13 years 8 months ago
GPU-Based Nonlinear Ray Tracing
In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ...
Daniel Weiskopf, Tobias Schafhitzel, Thomas Ertl
VIS
2004
IEEE
111views Visualization» more  VIS 2004»
14 years 10 months ago
Volume Refinement Fairing Isosurfaces
We propose an interpolating refinement method for two- and threedimensional scalar fields defined on hexahedral grids. Iterative fairing of the underlying contours (isosurfaces) p...
Martin Bertram
CGF
2008
140views more  CGF 2008»
13 years 8 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu