We propose a method to compute scale invariant features in omnidirectional images. We present a formulation based on Riemannian geometry for the definition of differential operato...
Unstructured mesh adaptation has already revealed very efficient for computing an accurate solution in a reasonnable amount of time on current PC architectures. Two features are s...
The size and detail of graphics environments in everyday use has gone up considerably recently. Still, most applications use locally resident geometric content for rendering. In t...
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
Atheoreticalframeworkisintroducedfortheperceptionofspecularsurfacegeometry.Whenanobserver moves in three-dimensional space, real scene features such as surface markings remain stat...