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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 9 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
DPD
2010
153views more  DPD 2010»
13 years 6 months ago
Cardinality estimation and dynamic length adaptation for Bloom filters
Abstract Bloom filters are extensively used in distributed applications, especially in distributed databases and distributed information systems, to reduce network requirements and...
Odysseas Papapetrou, Wolf Siberski, Wolfgang Nejdl
GECCO
2003
Springer
14 years 1 months ago
Effective Use of Directional Information in Multi-objective Evolutionary Computation
While genetically inspired approaches to multi-objective optimization have many advantages over conventional approaches, they do not explicitly exploit directional/gradient informa...
Martin Brown, Robert E. Smith
BMVC
2000
13 years 10 months ago
Data and Decision Level Fusion of Temporal Information for Automatic Target Recognition
Automatic Target Recognition (ATR) is a demanding application that requires separation of targets from a noisy background in a sequence of images. In our previous work [5] the bac...
Kieron Messer, Josef Kittler
EGH
2009
Springer
13 years 6 months ago
A directionally adaptive edge anti-aliasing filter
The latest generation of graphics hardware provides direct access to multisample anti-aliasing (MSAA) rendering data. By taking advantage of these existing pixel subsample values,...
Konstantine Iourcha, Jason C. Yang, Andrew Pomiano...