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AIIDE
2006
13 years 8 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
BC
2010
163views more  BC 2010»
13 years 4 months ago
Action and behavior: a free-energy formulation
We have previously tried to explain perceptual inference and learning under a free-energy principle that pursues Helmholtz's agenda to understand the brain in terms of energy ...
Karl J. Friston, Jean Daunizeau, James Kilner, Ste...
ASSETS
2004
ACM
14 years 25 days ago
A web accessibility service: update and findings
We report here on our progress on a project first described at the ASSETS 2002 conference. At that time, we had developed a prototype system in which a proxy server intermediary w...
Vicki L. Hanson, John T. Richards
CASON
2009
IEEE
14 years 2 months ago
Social Network - An Autonomous System Designed for Radio Recommendation
This paper describes the functions of a system proposed for the music tube recommendation from social network data base. Such a system enables the automatic collection, evaluation...
Grzegorz Dziczkowski, Lamine Bougueroua, Katarzyna...
DATE
2009
IEEE
107views Hardware» more  DATE 2009»
14 years 2 months ago
User-centric design space exploration for heterogeneous Network-on-Chip platforms
- In this paper, we present a design methodology for automatic platform generation of future heterogeneous systems where communication happens via the Network-onChip (NoC) approach...
Chen-Ling Chou, Radu Marculescu