In this article we discuss potential scenarios of use for mobile media in museums and the challenges they pose. We examine how the characteristics of mobile technology suit the sp...
Hot swapping technology combined with pervasive heterogeneous networks empowers mobile laptop users to select the best network device for their current environment. Unfortunately,...
This paper presents MyExperience, a system for capturing both objective and subjective in situ data on mobile computing activities. MyExperience combines the following two techniq...
Jon Froehlich, Mike Y. Chen, Sunny Consolvo, Bever...
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Mobile devices are still memory-constrained when compared to desktop and laptop computers. Thus, in some circumstances, even while occupied by useful objects, some memory must be ...