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ACMACE
2009
ACM

An in-game reporting tool for pervasive games

14 years 6 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move around it is difficult to observe them, while at the same time many of the central game activities cannot be monitored simply through logs of device interaction. In our project, we develop tools that allow players to record their subjective experiences during an ongoing game. We report on the design considerations for such tools, and our first experiences of using them in a game session. Categories and Subject Descriptors H.5.2 User Interfaces: Evaluation/Methodology
Annika Waern, Zeynep Ahmet, Daniel Sundström
Added 27 May 2010
Updated 27 May 2010
Type Conference
Year 2009
Where ACMACE
Authors Annika Waern, Zeynep Ahmet, Daniel Sundström
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