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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 11 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
CGF
2002
184views more  CGF 2002»
13 years 9 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
ICIP
2001
IEEE
14 years 11 months ago
Face modeling for recognition
3D Human face models have been widely used in applications such as face recognition, facial expression recognition, human action recognition, head tracking, facial animation, vide...
Rein-Lien Hsu, Anil K. Jain
ICIP
2003
IEEE
14 years 11 months ago
An adaptive multigrid algorithm for region of interest diffuse optical tomography
Dueto diffuse nature of lightphotons, Diffuse Optical Tomography (DOT) image reconstruction is a challenging 3D problem with a relatively large number of unknowns and limited meas...
Murat Guven, Birsen Yazici, Xavier Intes, Britton ...
VISSYM
2004
13 years 11 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci