Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
Services in pervasive computing systems must evolve so that they become minimally intrusive and exhibit inherent proactiveness and dynamic adaptability to the current conditions, u...
Maria Strimpakou, Ioanna Roussaki, Carsten Pils, M...
Mesh optimization of 2D and 3D triangulations is used in multiple applications extensively. For example, mesh optimization is crucial in the context of adaptively discretizing geo...
Abstract. Ubiquitous computing environments are characterised by a high number of heterogenous devices that generate a huge amount of context data. These data are used, for example...