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ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
14 years 1 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
LOCA
2005
Springer
14 years 1 months ago
Context Modelling and Management in Ambient-Aware Pervasive Environments
Services in pervasive computing systems must evolve so that they become minimally intrusive and exhibit inherent proactiveness and dynamic adaptability to the current conditions, u...
Maria Strimpakou, Ioanna Roussaki, Carsten Pils, M...
DAGSTUHL
2010
13 years 9 months ago
Generalized Swap Operation for Tetrahedrizations
Mesh optimization of 2D and 3D triangulations is used in multiple applications extensively. For example, mesh optimization is crucial in the context of adaptively discretizing geo...
Burkhard Lehner, Bernd Hamann, Georg Umlauf
DAIS
2007
13 years 9 months ago
Scalable Processing of Context Information with COSMOS
Abstract. Ubiquitous computing environments are characterised by a high number of heterogenous devices that generate a huge amount of context data. These data are used, for example...
Denis Conan, Romain Rouvoy, Lionel Seinturier