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CIG
2005
IEEE
14 years 1 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
ESANN
2001
13 years 9 months ago
A divide-and-conquer learning architecture for predicting unknown motion
Time varying environments or model selection problems lead to crucial dilemmas in identification and control science. In this paper, we propose a modular prediction scheme consisti...
Patrice Wira, Jean-Philippe Urban, Julien Gresser
GLVLSI
1999
IEEE
120views VLSI» more  GLVLSI 1999»
13 years 12 months ago
Adaptive Hard Disk Power Management on Personal Computers
Dynamic power management can be effective for designing low-power systems. In many systems, requests are clustered into sessions. This paper proposes an adaptive algorithm that ca...
Yung-Hsiang Lu, Giovanni De Micheli
WSDM
2009
ACM
138views Data Mining» more  WSDM 2009»
14 years 2 months ago
Integration of news content into web results
Aggregated search refers to the integration of content from specialized corpora or verticals into web search results. Aggregation improves search when the user has vertical intent...
Fernando Diaz
MOBICOM
1995
ACM
13 years 11 months ago
Mobile Wireless Network System Simulation
In this paper, we describe a simulation environment which is used to examine, validate, and predict the performance of mobile wireless network systems. This simulation environment...
Joel Short, Rajive Bagrodia, Leonard Kleinrock