In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
To facilitate the design of large-scale, self-adaptive systems, we have developed the Port-Based Adaptable Agent Architecture. This distributed, multiagent architecture allows syst...
Kevin R. Dixon, Theodore Q. Pham, Pradeep K. Khosl...
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
The development of Reed-Solomon (RS) codes has allowed for improved data transmission over a variety of communication media. Although Reed-Solomon decoding provides a powerful def...
Lilian Atieno, Jonathan Allen, Dennis Goeckel, Rus...
: This paper describes the collection and analysis of supercomputer I/O traces and their use in a collection of buffering and caching simulations. This serves two purposes. First, ...