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COMPGEOM
2004
ACM
14 years 2 months ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
IWSAS
2000
Springer
14 years 18 days ago
Port-Based Adaptable Agent Architecture
To facilitate the design of large-scale, self-adaptive systems, we have developed the Port-Based Adaptable Agent Architecture. This distributed, multiagent architecture allows syst...
Kevin R. Dixon, Theodore Q. Pham, Pradeep K. Khosl...
CGF
2010
163views more  CGF 2010»
13 years 9 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
FPGA
2006
ACM
195views FPGA» more  FPGA 2006»
14 years 20 days ago
An adaptive Reed-Solomon errors-and-erasures decoder
The development of Reed-Solomon (RS) codes has allowed for improved data transmission over a variety of communication media. Although Reed-Solomon decoding provides a powerful def...
Lilian Atieno, Jonathan Allen, Dennis Goeckel, Rus...
SC
1991
ACM
14 years 15 days ago
Input/output behavior of supercomputing applications
: This paper describes the collection and analysis of supercomputer I/O traces and their use in a collection of buffering and caching simulations. This serves two purposes. First, ...
Ethan L. Miller, Randy H. Katz