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MM
2004
ACM
94views Multimedia» more  MM 2004»
14 years 3 months ago
Towards automated story analysis using participatory design
Involving a school teacher in the development of the intelligent writing tutor StoryStation allowed progress to be made on the problem of story classification, an aspect of story...
Harry Halpin, Johanna D. Moore, Judy Robertson
DIGRA
2005
Springer
14 years 3 months ago
The Ethics of Computer Game Design
Every choice implies responsibility. Responsibility implies ethical values imprinted in those choices. Computer games have been considered “a series of interesting choices”1 ....
Miguel Sicart
CSCW
2011
ACM
13 years 1 months ago
Understanding technology choices and values through social class
This ethnographic study of 22 diverse families in the San Francisco Bay Area explores parents’ attitudes about their children’s use of technology. We found that parents from d...
Morgan G. Ames, Janet Go, Joseph Kaye, Mirjana Spa...
CHI
2011
ACM
13 years 1 months ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
OOPSLA
2007
Springer
14 years 3 months ago
Recursive adaptive computations using perobject visitors
Adaptive Programming allows developers to write structureshy programs. However, in Adaptive Programming, recursive computations are known to require a good deal of boiler plate co...
Ahmed Abdelmeged, Karl J. Lieberherr