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SIGGRAPH
1995
ACM
15 years 9 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
COMPGEOM
2006
ACM
15 years 11 months ago
An optimal-time algorithm for shortest paths on a convex polytope in three dimensions
We present an optimal-time algorithm for computing (an implicit representation of) the shortest-path map from a fixed source s on the surface of a convex polytope P in three dime...
Yevgeny Schreiber, Micha Sharir
INFOVIS
2005
IEEE
15 years 11 months ago
Parallel Sets: Visual Analysis of Categorical Data
The discrete nature of categorical data makes it a particular challenge for visualization. Methods that work very well for continuous data are often hardly usable with categorical...
Fabian Bendix, Robert Kosara, Helwig Hauser
SIGGRAPH
2010
ACM
15 years 10 months ago
Multi-class blue noise sampling
Sampling is a core process for a variety of graphics applications. Among existing sampling methods, blue noise sampling remains popular thanks to its spatial uniformity and absenc...
Li-Yi Wei
CORR
2010
Springer
144views Education» more  CORR 2010»
15 years 5 months ago
CLP-based protein fragment assembly
Abstract. The paper investigates a novel approach, based on Constraint Logic Programming (CLP), to predict the 3D conformation of a protein via fragments assembly. The fragments ar...
Alessandro Dal Palù, Agostino Dovier, Feder...