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DIGRA
2005
Springer
15 years 8 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
ECAL
2005
Springer
15 years 8 months ago
The Genetic Coding Style of Digital Organisms
Recently, all the human genes were identified. But understanding the functions coded in the genes is of course a much harder problem. We are used to view DNA as some sort of a comp...
Philip Gerlee, Torbjörn Lundh
ESTIMEDIA
2005
Springer
15 years 8 months ago
Custom Processor Design Using NISC: A Case-Study on DCT algorithm
Designing Application-Specific Instruction-set Processors (ASIPs) usually requires designing a custom datapath, and modifying instruction-set, instruction decoder, and compiler. A...
Bita Gorjiara, Daniel D. Gajski
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GECCO
2005
Springer
196views Optimization» more  GECCO 2005»
15 years 8 months ago
Providing information from the environment for growing electronic circuits through polymorphic gates
This paper deals with the evolutionary design of programs (constructors) that are able to create (n+2)-input circuits from n-input circuits. The growing circuits are composed of p...
Michal Bidlo, Lukás Sekanina
GECCO
2005
Springer
154views Optimization» more  GECCO 2005»
15 years 8 months ago
The molecule evoluator: an interactive evolutionary algorithm for designing drug molecules
To help chemists design new drugs, we created a tool that uses interactive evolution to design drug molecules, the “Molecule Evoluator”. In contrast to most other evolutionary...
Eric-Wubbo Lameijer, Adriaan P. IJzerman, Joost N....
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