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» Adaptive gesture recognition in Human Computer Interaction
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IROS
2009
IEEE
150views Robotics» more  IROS 2009»
14 years 4 months ago
AWE: A robotic wall and reconfigurable desk supporting working life in a digital society
—“AWE” is a programmable “Animated Work Environment” supporting everyday human activities, at home, work and school, in an increasingly digital society. AWE features a no...
Keith Evan Green, Ian D. Walker, Leo J. Gugerty, J...
ACHI
2008
IEEE
14 years 4 months ago
Face Authentication for Banking
—This paper analyzes the benefit and the limitations of using a particular biometric technology “namely face authentication” for banking applications. We present first the ge...
Baptiste Hemery, Julien Mahier, Marc Pasquet, Chri...
CHI
2010
ACM
14 years 4 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
CHI
2004
ACM
14 years 10 months ago
Semantic pointing: improving target acquisition with control-display ratio adaptation
We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes fo...
Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon
IVA
2007
Springer
14 years 4 months ago
Health Document Explanation by Virtual Agents
We describe the design and evaluation of a virtual agent that explains health documents to patients. The prevalence and impact of low health literacy is presented as a motivation f...
Timothy W. Bickmore, Laura M. Pfeifer, Michael K. ...