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» Adaptive gesture recognition in Human Computer Interaction
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ICMCS
2005
IEEE
105views Multimedia» more  ICMCS 2005»
14 years 3 months ago
Audio-visual affect recognition in activation-evaluation space
The ability of a computer to detect and appropriately respond to changes in a user’s affective state has significant implications to Human-Computer Interaction (HCI). To more ac...
Zhihong Zeng, ZhenQiu Zhang, Brian Pianfetti, Jili...
IJVR
2008
122views more  IJVR 2008»
13 years 10 months ago
An Emotion-based Adaptive Behavioural Model for Simulated Virtual Agents
Simulations utilizing virtual humans, or computer controlled agents, are more predominant now than ever. Many of these simulations suffer from a lack of effective, stimulating, and...
Ling Li, Sean MacDonnell
CHI
2004
ACM
14 years 10 months ago
Improving speech playback using time-compression and speech recognition
Despite the ready availability of digital recording technology and the continually decreasing cost of digital storage, browsing audio recordings remains a tedious task. This paper...
Sunil Vemuri, Philip DeCamp, Walter Bender, Chris ...
IROS
2006
IEEE
239views Robotics» more  IROS 2006»
14 years 4 months ago
Development of a Facial Expression Imitation System
— In the last decade, face analysis, e.g. face recognition, face detection, face tracking and facial expression recognition, is a very lively and expanding research field. As com...
Do Hyoung Kim, Sung-Uk Jung, Kwang Ho An, Hui Sung...
ACMACE
2004
ACM
14 years 3 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix