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FDG
2009
ACM
14 years 8 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
ATC
2010
Springer
13 years 6 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang
VIS
2007
IEEE
239views Visualization» more  VIS 2007»
14 years 8 months ago
Moment Invariants for the Analysis of 2D Flow Fields
We present a novel approach for analyzing two-dimensional (2D) flow field data based on the idea of invariant moments. Moment invariants have traditionally been used in computer vi...
Michael Schlemmer, Manuel Heringer, Florian Morr...
TASLP
2002
143views more  TASLP 2002»
13 years 7 months ago
Creating conversational interfaces for children
Creating conversational interfaces for children is challenging in several respects. These include acoustic modeling for automatic speech recognition (ASR), language and dialog mode...
Shrikanth S. Narayanan, Alexandros Potamianos
BMCBI
2008
129views more  BMCBI 2008»
13 years 7 months ago
Triad pattern algorithm for predicting strong promoter candidates in bacterial genomes
Background: Bacterial promoters, which increase the efficiency of gene expression, differ from other promoters by several characteristics. This difference, not yet widely exploite...
Michael Dekhtyar, Amelie Morin, Vehary Sakanyan