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» Adaptive gesture recognition in Human Computer Interaction
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116
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ACMACE
2004
ACM
15 years 9 months ago
Robot's play: interactive games with sociable machines
Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a princi...
Andrew G. Brooks, Jesse Gray, Guy Hoffman
114
Voted
ICDAR
2007
IEEE
15 years 7 months ago
Computer Assisted Transcription of Handwritten Text Images
To date, automatic handwring recognition systems are far from being perfect and heavy human intervention is often required to check and correct the results of such systems. In ord...
Alejandro Hector Toselli, Verónica Romero, ...
ACMACE
2009
ACM
15 years 10 months ago
Camera-based interactions for augmented reality
We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based o...
Tatu Harviainen, Otto Korkalo, Charles Woodward
CHI
2009
ACM
16 years 4 months ago
Designing CALLY, : a cell-phone robot
This proposal describes the early phase of our design process developing a robot cell-phone named CALLY, with which we are exploring the roles of facial and gestural expressions o...
Ji-Dong Yim, Christopher D. Shaw
120
Voted
ICCS
2004
Springer
15 years 9 months ago
Collaborative Integration of Speech and 3D Gesture for Map-Based Applications
QuickSet [6] is a multimodal system that gives users the capability to create and control map-based collaborative interactive simulations by supporting the simultaneous input from ...
Andrea Corradini