Sciweavers

1238 search results - page 86 / 248
» Adaptive gesture recognition in Human Computer Interaction
Sort
View
124
Voted
JUCS
2007
133views more  JUCS 2007»
15 years 3 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
153
Voted
MM
2009
ACM
199views Multimedia» more  MM 2009»
15 years 10 months ago
Beyond flat surface computing: challenges of depth-aware and curved interfaces
In the past decade, multi-touch-sensitive interactive surfaces have transitioned from pure research prototypes in the lab, to commercial products with wide-spread adoption. One of...
Hrvoje Benko
138
Voted
HRI
2010
ACM
15 years 3 months ago
Pointing to space: modeling of deictic interaction referring to regions
In daily conversation, we sometimes observe a deictic interaction scene that refers to a region in a space, such as saying "please put it over there" with pointing. How c...
Yasuhiko Hato, Satoru Satake, Takayuki Kanda, Mich...
148
Voted
KI
2010
Springer
15 years 1 months ago
Situation-Specific Intention Recognition for Human-Robot Cooperation
Recognizing human intentions is part of the decision process in many technical devices. In order to achieve natural interaction, the required estimation quality and the used comput...
Peter Krauthausen, Uwe D. Hanebeck
168
Voted
HUMO
2007
Springer
15 years 9 months ago
Human Action Recognition Using Distribution of Oriented Rectangular Patches
We describe a “bag-of-rectangles” method for representing and recognizing human actions in videos. In this method, each human pose in an action sequence is represented by orien...
Nazli Ikizler, Pinar Duygulu