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FLAIRS
2010
14 years 1 months ago
Learning to Identify and Track Imaginary Objects Implied by Gestures
A vision-based machine learner is presented that learns characteristic hand and object movement patterns for using certain objects, and uses this information to recreate the "...
Andreya Piplica, Alexandra Olivier, Allison Petros...
AIIDE
2007
14 years 1 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...
AIIDE
2008
14 years 1 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
FLAIRS
2007
14 years 1 months ago
Managing Dynamic Contexts Using Failure-Driven Stochastic Models
We describe an architecture for representing and managing context shifts that supports dynamic data interpretation. This architecture utilizes two layers of learning and three lay...
Nikita A. Sakhanenko, George F. Luger, Carl R. Ste...
ACMSE
2008
ACM
14 years 25 days ago
Studio-based learning in CS2: an experience report
Recently there has been a surge of interest in making computer science education attractive to potential students, motivating to current students, and relevant to graduating stude...
Lakshman Myneni, Margaret Ross, T. Dean Hendrix, N...
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