A vision-based machine learner is presented that learns characteristic hand and object movement patterns for using certain objects, and uses this information to recreate the "...
Andreya Piplica, Alexandra Olivier, Allison Petros...
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
We describe an architecture for representing and managing context shifts that supports dynamic data interpretation. This architecture utilizes two layers of learning and three lay...
Nikita A. Sakhanenko, George F. Luger, Carl R. Ste...
Recently there has been a surge of interest in making computer science education attractive to potential students, motivating to current students, and relevant to graduating stude...
Lakshman Myneni, Margaret Ross, T. Dean Hendrix, N...