When media is streamed over best-effort networks, a buffer at the client protects against playout interruptions due to variations in the data arrival rate. While the amount of pro...
We propose a new scheme for streaming media systems that combines Adaptive Media Playout (AMP) with ratedistortion optimized packet transmission. AMP, the clientcontrolled, adapti...
We consider wireless broadcasting of multimedia content to allow asynchronous media access. Receivers subscribe at any time to the ongoing broadcast session, but are still able to...
The quality of media streaming over best-effort networks suffers from network delays and packet losses. The latter is more profound for wireless video. To enhance the QoS of strea...
Retransmission can be used for loss recovery in continuous media applications but the number of retransmission attempts is bounded by the size of the playout buffer. For efficient...