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ICIP
2000
IEEE
14 years 10 months ago
Hierarchical Representation and Coding of Surfaces Using 3D Polygon Meshes
This paper presents a novel procedure for the representation and coding of 3D surfaces using hierarchical adaptive triangulation. The proposed procedure is based on pyramidal anal...
Ioannis Kompatsiaris, Michael G. Strintzis
VLSID
2001
IEEE
129views VLSI» more  VLSID 2001»
14 years 9 months ago
Power-aware Multimedia Systems using Run-time Prediction
The need for low-power multimedia processing is integral to portable and embedded devices such as cell phones, wireless terminals, multimedia handhelds and PDAs. The multimedia pr...
Pavan Kumar, Mani B. Srivastava
ICDE
2006
IEEE
192views Database» more  ICDE 2006»
14 years 10 months ago
Approximating Aggregation Queries in Peer-to-Peer Networks
Peer-to-peer databases are becoming prevalent on the Internet for distribution and sharing of documents, applications, and other digital media. The problem of answering large scal...
Benjamin Arai, Gautam Das, Dimitrios Gunopulos, Va...
CAV
2009
Springer
187views Hardware» more  CAV 2009»
14 years 9 months ago
A Markov Chain Monte Carlo Sampler for Mixed Boolean/Integer Constraints
We describe a Markov chain Monte Carlo (MCMC)-based algorithm for sampling solutions to mixed Boolean/integer constraint problems. The focus of this work differs in two points from...
Nathan Kitchen, Andreas Kuehlmann
AE
2005
Springer
14 years 2 months ago
Algorithms (X, sigma, eta): Quasi-random Mutations for Evolution Strategies
Randomization is an efficient tool for global optimization. We here define a method which keeps : – the order 0 of evolutionary algorithms (no gradient) ; – the stochastic as...
Anne Auger, Mohamed Jebalia, Olivier Teytaud