Sciweavers

60 search results - page 6 / 12
» Ade - an Architecture Development Environment for Virtual an...
Sort
View
IAT
2010
IEEE
13 years 5 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
AAAI
1990
13 years 9 months ago
Introducing the Tileworld: Experimentally Evaluating Agent Architectures
We describe a system called Tileworld, which consists of a simulated robot agent and a simulated environment which is both dynamic and unpredictable. Both the agent and the enviro...
Martha E. Pollack, Marc Ringuette
OFAI
1997
Springer
114views Robotics» more  OFAI 1997»
14 years 6 hour ago
What Sort of Control System Is Able to Have a Personality?
This paper outlines a design-based methodology for the study of mind as a part of thebroaddisciplineofArtificial Intelligence. Withinthat frameworksome architectural requirements...
Aaron Sloman
ICVS
2001
Springer
14 years 9 days ago
A Real-Time Vision Module for Interactive Perceptual Agents
Interactive robotics demands real-time visual information about the environment. Real time vision processing, however, places a heavy load on the robot’s limited resources, and m...
Bruce A. Maxwell, Nathaniel Fairfield, Nikolas Joh...
IAT
2006
IEEE
14 years 1 months ago
Engaging in a Conversation with Synthetic Agents along the Virtuality Continuum
Abstract During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters in the user interfac...
Elisabeth André