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CIE
2010
Springer
13 years 8 months ago
PuzzleTale: A tangible puzzle game for interactive storytelling
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Yang Ting Shen, Ali Mazalek
WMTE
2008
IEEE
14 years 5 months ago
Context-Aware Writing in Ubiquitous Learning Environments
With the popularization of the wireless network, and the progress of mobile computing technology, the efficiency of the hand-held device is better, and its applications are wider....
Tzung-Shi Chen, Cheng-Sian Chang, Jeng-Shian Lin, ...
ICCCN
2007
IEEE
14 years 5 months ago
Context Awareness through Cross-Layer Network Architecture
—Layered architectures are not sufficiently flexible to cope with the dynamics of wireless-dominated next generation communications. Cross-layer approaches may provide a better s...
Mohammad Abdur Razzaque, Simon Dobson, Paddy Nixon
ITICSE
2006
ACM
14 years 4 months ago
Creating a realistic context for team projects in HCI
Team projects are nowadays common practice in HCI education. This paper focuses on the role of clients and users in team projects in introductory HCI courses. In order to provide ...
Herman Koppelman, Betsy van Dijk
LAWEB
2005
IEEE
14 years 4 months ago
Devices Descriptions for Context-Based Content Adaptation
Nowadays, networks can be accessed by multiple devices with different characteristics. Some of these characteristics such as low processing power and memory capacity restrict the ...
Robson Eisinger, Marcelo G. Manzato, Rudinei Goula...