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CONIELECOMP
2006
IEEE
14 years 1 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
DATE
2000
IEEE
113views Hardware» more  DATE 2000»
13 years 12 months ago
Static Timing Analysis of Embedded Software on Advanced Processor Architectures
This paper examines several techniques for static timing analysis. In detail, the first part of the paper analyzes the connection of prediction accuracy (worst case execution tim...
André Hergenhan, Wolfgang Rosenstiel
TOG
2002
148views more  TOG 2002»
13 years 7 months ago
Pointshop 3D: an interactive system for point-based surface editing
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
ICIP
2010
IEEE
13 years 5 months ago
Real-time 3D reconstruction and pose estimation for human motion analysis
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in or...
Holger Graf, Sang Min Yoon, Cornelius Malerczyk
DOLAP
2003
ACM
14 years 22 days ago
Advanced visualization for OLAP
Data visualization is one of the big issues of database research. OLAP as a decision support technology is highly related to the developments of data visualization area. In this p...
Andreas S. Maniatis, Panos Vassiliadis, Spiros Ski...