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» Adventure Cycles A Software Engineering Approach
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IUI
1993
ACM
13 years 11 months ago
Knowledgeable development environments using shared design models
We describe MASTERMIND, a step toward our vision of a knowledge-based design-time and run-time environment where human-computer interfaces development is centered around an all-en...
Robert Neches, James D. Foley, Pedro A. Szekely, P...
CSMR
2007
IEEE
14 years 1 months ago
A Multi-view Toolkit to Assist Software Integration and Evolution
Software product line engineering aims at producing functionally similar software systems as a family of products. In this process, the development life cycle has been shifted from...
Kamran Sartipi
IASTEDSEA
2004
13 years 8 months ago
Engineering long-lived applications using MDA
Creating long-lived software systems requires a technology to build systems with good maintainability. One of the core ideas of the Model Driven Architecture (MDA) is to ease the ...
Tilman Seifert, Gerd Beneken, Niko Baehr
RE
2008
Springer
13 years 7 months ago
Requirements Prioritization Based on Benefit and Cost Prediction: An Agenda for Future Research
In early phases of the software cycle, requirements prioritization necessarily relies on the specified requirements and on predictions of benefit and cost of individual requiremen...
Andrea Herrmann, Maya Daneva
APSEC
2002
IEEE
14 years 13 days ago
An Automated Refactoring Approach to Design Pattern-Based Program Transformations in Java Programs
Software often needs to be modified for accommodating requirements changes through the software life cycle. To deal with several accidental requirements changes related to softwa...
Sang-Uk Jeon, Joon-Sang Lee, Doo-Hwan Bae