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DIMEA
2007
97views Multimedia» more  DIMEA 2007»
14 years 3 months ago
Dialogs taking into account experience, emotions and personality
This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the proj...
Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba...
AGI
2008
14 years 20 days ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
OTM
2007
Springer
14 years 5 months ago
Personalized Information Access in a Wiki Using Structured Tagging
Environmental engineers from different organizations work in interdisciplinary projects having the need of information exchange. In particular, a collaborative environment with pe...
Anmol V. Singh, Andreas Wombacher, Karl Aberer
IADIS
2004
14 years 18 days ago
A profile-based architecture for a flexible and personalized information access
Information relevance is an important issue in information access techniques. A solution for improving this relevance is the personalization or adaptation of the answers provided ...
Max Chevalier, Chantal Soulé-Dupuy, Pascali...