We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
d at a high abstraction level, and consists in an expectation-driven search starting from symbolic object descriptions and using a version of a distributed blackboard system for re...
Gian Luca Foresti, Vittorio Murino, Carlo S. Regaz...
Abstract—Segmentation of architectural floorplans is a challenging task, mainly because of the large variability in the notation between different plans. In general, traditional...
Current practice in particle visualization renders particle position data directly onto the screen as points or glyphs. Using a camera placed at a fixed position, particle motions...
algorithms as networks of modules. The data flow architecture is popular because of the flexibility of mixing calculation modules with display modules, and because of its easy grap...
William L. Hibbard, Charles R. Dyer, Brian E. Paul