Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Abstract. In recent years, the deteriorations of living habits like immobilization or unhealthy diet are becoming serious social problems in many developed countries. Even if we kn...
We present a novel data collection system deployed for the ACQUINE - Aesthetic Quality Inference Engine. The goal of the system is to collect online user opinions, both structured...
In this paper we reflect on our experiences in developing PANORAMA, a playful application meant to promote and support social awareness in a work environment, through art-inspire...
We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist ch...
Robert D. Kalnins, Lee Markosian, Barbara J. Meier...