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» Aesthetics and interactive art
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IE
2007
13 years 9 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
IE
2007
13 years 9 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
ECSCW
2007
13 years 9 months ago
What Did I Miss? Visualizing the Past through Video Traces
Always-on media spaces broadcast video between collaborators to provide mutual awareness and to encourage casual interaction. This video can be easily recorded on the fly as a vide...
Michael Nunes, Saul Greenberg, M. Sheelagh T. Carp...
MM
2010
ACM
123views Multimedia» more  MM 2010»
13 years 7 months ago
Coming together: negotiated content by multi-agents
In this paper, we describe a software system that generates unique musical compositions in realtime, created by four autonomous multi-agents. Given no explicit musical data, agent...
Arne Eigenfeldt
MM
2010
ACM
137views Multimedia» more  MM 2010»
13 years 7 months ago
Coming together: composition by negotiation
In this paper, we describe a software system that generates unique musical compositions in realtime, created by four autonomous multi-agents. Given no explicit musical data, agent...
Arne Eigenfeldt