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» Aesthetics and interactive art
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ATC
2010
Springer
13 years 6 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
ATAL
2007
Springer
14 years 1 months ago
A globally optimal algorithm for TTD-MDPs
In this paper, we discuss the use of Targeted Trajectory Distribution Markov Decision Processes (TTD-MDPs)—a variant of MDPs in which the goal is to realize a specified distrib...
Sooraj Bhat, David L. Roberts, Mark J. Nelson, Cha...
SIGUCCS
2000
ACM
13 years 11 months ago
Opening Computing Labs, Opening Minds
The School of Architecture and Allied Arts at the University of Oregon consists of nine departments and programs with 5000 students, 160 faculty, and a few dozen staff. When I cam...
Christopher Jones
CVPR
2009
IEEE
15 years 2 months ago
Contextual Classification with Functional Max-Margin Markov Networks
We address the problem of label assignment in computer vision: given a novel 3-D or 2-D scene, we wish to assign a unique label to every site (voxel, pixel, superpixel, etc.). To...
Daniel Munoz, James A. Bagnell, Martial Hebert, Ni...