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PERVASIVE
2007
Springer
13 years 7 months ago
Mobile Social Software: Facilitating Serendipity or Encouraging Homogeneity?
Mobile social software is currently designed and conceived to afford serendipitous social interactions in densely populated urban environments. In this paper, I argue that these s...
Jennifer Thom-Santelli
ICRA
2010
IEEE
185views Robotics» more  ICRA 2010»
13 years 6 months ago
MOPED: A scalable and low latency object recognition and pose estimation system
— The latency of a perception system is crucial for a robot performing interactive tasks in dynamic human environments. We present MOPED, a fast and scalable perception system fo...
Manuel Martinez, Alvaro Collet, Siddhartha S. Srin...
MM
2010
ACM
324views Multimedia» more  MM 2010»
13 years 5 months ago
3D ancient mosaics
Digital 3D mosaics generation is a current trend of NPR (Non Photorealistic Rendering) field; in this demo we present an interactive system realized in JAVA where the user can sim...
Sebastiano Battiato, Giovanni Puglisi
CHI
2005
ACM
14 years 8 months ago
Designing the world as your palette
"The World as your Palette" is our ongoing effort to design and develop tools to allow artists to create visual art projects with elements (specifically, the color, text...
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii
ATAL
2006
Springer
13 years 11 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...