Agarwal and Karahanna (2000) suggested that holistic user experiences with IT contribute to users’ evaluation of and reaction to using the technology. They proposed and empirica...
The current paper presents research that investigates those factors that affect the recruitment and retention of women and African Americans in the computing sciences. We begin by...
In the complex and dynamic environment of electronic marketplaces, organisations need to identify the issues that will impact on their identification and realisation of benefits. ...
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
We present further developments in our work on using data from real users to build a probabilistic model of user affect based on Dynamic Bayesian Networks (DBNs) and designed to de...