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INFOCOM
2006
IEEE
15 years 8 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
IPPS
2006
IEEE
15 years 8 months ago
A simulation study of the effects of multi-path approaches in e-commerce applications
Response time is a key factor of any e-Commerce application, and a set of solutions have been proposed to provide low response time despite network congestions or failures. Being ...
Paolo Romano, Francesco Quaglia, Bruno Ciciani
IROS
2006
IEEE
162views Robotics» more  IROS 2006»
15 years 8 months ago
Efficiency Improvement in Monte Carlo Localization through Topological Information
- Monte Carlo localization is known to be one of the most reliable methods for pose estimation of a mobile robot. Many studies have been conducted to improve performance of MCL. Al...
Tae-Bum Kwon, Ju-Ho Yang, Jae-Bok Song, Woojin Chu...
ISPASS
2006
IEEE
15 years 8 months ago
Critical path analysis of the TRIPS architecture
Fast, accurate, and effective performance analysis is essential for the design of modern processor architectures and improving application performance. Recent trends toward highly...
Ramadass Nagarajan, Xia Chen, Robert G. McDonald, ...
LCN
2006
IEEE
15 years 8 months ago
On Access Point Selection in IEEE 802.11 Wireless Local Area Networks
In wireless local area networks often a station can potentially associate with more than one access point. Therefore, a relevant question is which access point to select “best...
Murad Abusubaih, James Gross, Sven Wiethölter...