Abstract. In this chapter we report on an investigation into the principles underlying the choice of a particular referential expression to refer to an object located in a domain t...
In this study, we argue that multimodal presentations should be created in a cognitive-aware manner, especially in a high-load HCI situation where the user task challenges the full...
In this paper we discuss why access to mathematical graphs is problematic for visually impaired people. By a review of graph understanding theory and interviews with visually impa...
Research has created many new generation (post-WIMP) Interaction styles (IS) in the past years. From Ubiquitous to Affective Computing, researchers have not kept a uniform standard...
Motivated by and grounded in observations of eye-gaze patterns in human-human dialogue, this study explores using eye-gaze patterns in managing human-computer dialogue. We develop...