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CGF
2010
189views more  CGF 2010»
13 years 11 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
IJCNN
2006
IEEE
14 years 5 months ago
An Architecture for Object-based Saccade Generation using a Biologically Inspired Self-organised Retina
— Our paper presents a fully automated computational mechanism for targeting a space-variant retina based on the highlevel visual content of a scene. Our retina’s receptive fie...
Sanjeeva Balasuriya, Paul Siebert
IAJIT
2008
131views more  IAJIT 2008»
13 years 11 months ago
Shadow Casting with Stencil Buffer for Real-Time Rendering
: We present a new method for real-time rendering of soft shadows in dynamic scenes. Our approach is based on shadow volume algorithm which provides fast, accurate and high quality...
Mohd Shafry Mohd Rahim, Daut Daman
ICPR
2000
IEEE
15 years 23 hour ago
Self-Calibration of a Stereo Rig in a Planar Scene by Data Combination
We present a very simple and effective method for eliminating the degeneracy inherent in a planar scene, and demonstrate its performance in a useful application -- that of binocul...
Joss Knight, Ian D. Reid
ICRA
2010
IEEE
226views Robotics» more  ICRA 2010»
13 years 9 months ago
Indoor scene recognition through object detection
Abstract— Scene recognition is a highly valuable perceptual ability for an indoor mobile robot, however, current approaches for scene recognition present a significant drop in p...
Pablo Espinace, Thomas Kollar, Alvaro Soto, Nichol...