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» Affective scene generation
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VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
15 years 10 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...
SCIA
2009
Springer
120views Image Analysis» more  SCIA 2009»
15 years 10 months ago
Spatio-temporal Super-Resolution Using Depth Map
This paper describes a spatio-temporal super-resolution method using depth maps for static scenes. In the proposed method, the depth maps are used as the parameters to determine th...
Yusaku Awatsu, Norihiko Kawai, Tomokazu Sato, Naok...
105
Voted
NPAR
2004
ACM
15 years 9 months ago
Image fusion for context enhancement and video surrealism
We present a class of image fusion techniques to automatically combine images of a scene captured under different illumination. Beyond providing digital tools for artists for crea...
Ramesh Raskar, Adrian Ilie, Jingyi Yu
130
Voted
NPAR
2004
ACM
15 years 9 months ago
Rendering complexity in computer-generated pen-and-ink illustrations
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
Brett Wilson, Kwan-Liu Ma
138
Voted
DEM
2001
Springer
198views GIS» more  DEM 2001»
15 years 8 months ago
Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering
With the advances in rendering hardware, it is possible to render very complex scenes in real-time. In general, computers do not have enough memory to store all the necessary infor...
Johan Hammes