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» Agency in Natural and Artificial Systems
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ICAT
2007
IEEE
14 years 2 months ago
AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking
This paper presents a supporting system for pool games by computer vision based augmented reality technology. Main purpose of this system is to present visual aids drawn on a pool...
Hideaki Uchiyama, Hideo Saito
EVOW
2010
Springer
14 years 2 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
IWINAC
2009
Springer
14 years 2 months ago
Brain Complexity: Analysis, Models and Limits of Understanding
Manifold initiatives try to utilize the operational principles of organisms and brains to develop alternative, biologically inspired computing paradigms. This paper reviews key fea...
Andreas Schierwagen
ICTAI
2008
IEEE
14 years 2 months ago
GeoDialogue: A Software Agent Enabling Collaborative Dialogues between a User and a Conversational GIS
A fundamental challenge that must be met to achieve a usable conversational interface to Geographic Information System (GIS) is how to enable a more natural interaction between th...
Hongmei Wang, Guoray Cai, Alan M. MacEachren
AIIA
2007
Springer
14 years 1 months ago
A Tree Kernel-Based Shallow Semantic Parser for Thematic Role Extraction
We present a simple, two-steps supervised strategy for the identification and classification of thematic roles in natural language texts. We employ no external source of informat...
Daniele Pighin, Alessandro Moschitti