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EVOW
2010
Springer

Towards a Generic Framework for Automated Video Game Level Creation

14 years 6 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-down manner, while existing bottom-up techniques do not. We use the FI-2Pop genetic algorithm as a natural way to express both constraints and optimization goals for potential level designs. We develop a genetic encoding technique specific to level design, which proves to be extremely flexible. Example levels are generated for two different genres of game, demonstrating the system’s broad applicability. Key words: video games, level design, procedural content, genetic algorithms
Nathan Sorenson, Philippe Pasquier
Added 18 May 2010
Updated 18 May 2010
Type Conference
Year 2010
Where EVOW
Authors Nathan Sorenson, Philippe Pasquier
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