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ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 1 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
AIHC
2007
Springer
14 years 1 months ago
Affect Detection and an Automated Improvisational AI Actor in E-Drama
Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our w...
Li Zhang, Marco Gillies, John A. Barnden, Robert J...
PDC
2004
ACM
14 years 1 months ago
From small scale to large scale user participation: a case study of participatory design in e-government systems
Most experiments with participative design are with small scale, stand alone and not very strategic applications of ICT in organizations. However, modern ICT applications are incr...
Anne-Marie Oostveen, Peter Van den Besselaar
TPDS
2008
116views more  TPDS 2008»
13 years 7 months ago
Pseudo Trust: Zero-Knowledge Authentication in Anonymous P2Ps
Most trust models in Peer-to-Peer (P2P) systems are identity based, which means that in order for one peer to trust another, it needs to know the other peer's identity. Hence,...
Li Lu, Jinsong Han, Yunhao Liu, Lei Hu, Jinpeng Hu...
PAM
2010
Springer
14 years 2 months ago
Network DVR: A Programmable Framework for Application-Aware Trace Collection
Network traces are essential for a wide range of network applications, including traffic analysis, network measurement, performance monitoring, and security analysis. Existing cap...
Chia-Wei Chang, Alexandre Gerber, Bill Lin, Subhab...