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GAMEON
2003
13 years 9 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
CSDA
2008
147views more  CSDA 2008»
13 years 7 months ago
Detection of unknown computer worms based on behavioral classification of the host
Machine learning techniques are widely used in many fields. One of the applications of machine learning in the field of the information security is classification of a computer be...
Robert Moskovitch, Yuval Elovici, Lior Rokach
EDUTAINMENT
2006
Springer
13 years 11 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
ICML
2008
IEEE
14 years 8 months ago
Sample-based learning and search with permanent and transient memories
We present a reinforcement learning architecture, Dyna-2, that encompasses both samplebased learning and sample-based search, and that generalises across states during both learni...
David Silver, Martin Müller 0003, Richard S. ...
ATAL
2008
Springer
13 years 9 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer