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AGS
2009
Springer
14 years 3 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
IEAAIE
2009
Springer
14 years 3 months ago
A Model for Criminal Decision Making Based on Hypothetical Reasoning about the Future
This paper presents an agent-based model for decision making, which integrates personal biological and psychological aspects with rational utility-based reasoning. The model takes ...
Tibor Bosse, Charlotte Gerritsen
IVA
2009
Springer
14 years 3 months ago
Varying Personality in Spoken Dialogue with a Virtual Human
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
ICMCS
2007
IEEE
153views Multimedia» more  ICMCS 2007»
14 years 3 months ago
Towards Adversary Aware Surveillance Systems
We consider surveillance problems to be a set of system- adversary interaction problems in which an adversary can be modeled as a rational (selfish) agent trying to maximize his ...
Vivek K. Singh, Mohan S. Kankanhalli
AIIA
2007
Springer
14 years 3 months ago
'O Francesca, ma che sei grulla?' Emotions and Irony in Persuasion Dialogues
In this paper we investigated the interaction between emotional and non-emotional aspects of persuasion dialogues, from the viewpoint of both the system (the Persuader), when reaso...
Irene Mazzotta, Nicole Novielli, Vincenzo Silvestr...