In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
The digital television development is one of the most important events in the history of television broadcasting. This paper highlights the user interface issue in digital televis...
We address visual perception for personal service robotic systems in the home. We start by identifying the main functional modules and their relationships. This includes self-loca...
How do we know if we can afford a particular purchase? We can find out what the payments might be and check our balances on various accounts, but does this answer the question? Wh...
We present a detailed account of the processing that occurs within a biologically-inspired model for visual homing. The Corner Gradient Snapshot Model (CGSM) initially presented in...