We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
ior-based robots, planning is necessary to elaborate abstract plans that resolve complex navigational tasks. Usually maps of the environment are used to plan the robot motion and t...
We propose a new approach to collision and self– collision detection of dynamically deforming objects that consist of tetrahedrons. Tetrahedral meshes are commonly used to repre...
Matthias Teschner, Bruno Heidelberger, Matthias M&...