Do human-human social interactions carry over to humanvirtual human social interactions? How does this affect future interface designers? We replicated classical tests of social i...
Catherine A. Zanbaka, Amy Catherine Ulinski, Paula...
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...