We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
Enabling virtual agents to quickly and accurately infer users’ psychological characteristics such as their personality could support a broad range of applications in education, t...
Jennifer L. Robison, Jonathan P. Rowe, Scott W. Mc...
Abstract. Interactive virtual worlds provide a powerful medium for experiential learning. Intelligent virtual agents can cohabit virtual worlds with people and facilitate such lear...
A hierarchy of beliefs for an agent has been proposed in [3]. The aim of this paper is to investigate the performance of such ’multi-model’ agents with some experiments in the ...