We present a new software system architecture for the implementation of hard real-time applications. The core of the system is a microkernel whose reactivity (interrupt handling a...
Christoph M. Kirsch, Marco A. A. Sanvido, Thomas A...
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
While there has been much work on developing frameworks and models of norms and normative systems, consideration of the impact of norms on the practical reasoning of agents has at...
This paper presents a reinforcement learning algorithm used to allocate tasks to agents in an uncertain real-time environment. In such environment, tasks have to be analyzed and a...