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VEE
2005
ACM
119views Virtualization» more  VEE 2005»
14 years 3 months ago
A programmable microkernel for real-time systems
We present a new software system architecture for the implementation of hard real-time applications. The core of the system is a microkernel whose reactivity (interrupt handling a...
Christoph M. Kirsch, Marco A. A. Sanvido, Thomas A...
IDEAL
2005
Springer
14 years 3 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
MMAS
2004
Springer
14 years 3 months ago
Virtual Space Ontologies for Scripting Agents
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
Zhiqiang Gao, Liqun Ren, Yuzhong Qu, Toru Ishida
ATAL
2009
Springer
14 years 1 months ago
Norm-based behaviour modification in BDI agents
While there has been much work on developing frameworks and models of norms and normative systems, consideration of the impact of norms on the practical reasoning of agents has at...
Felipe Rech Meneguzzi, Michael Luck
ATAL
2004
Springer
14 years 3 months ago
From Global Selective Perception to Local Selective Perception
This paper presents a reinforcement learning algorithm used to allocate tasks to agents in an uncertain real-time environment. In such environment, tasks have to be analyzed and a...
Sébastien Paquet, Nicolas Bernier, Brahim C...